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the Bashed Patch must be deactivated within MO's mod list/left pane/installation order. it should be the one in MO's folder:Ĭ:\Spiele\Modding\0_Programme\Mod_Organizer_Oblivion\profiles\Default\plugins.txt Line 20 - The wrong plugins.txt is selected by MPGUI. If I rescan my plugins, and switch back to the first tab, I see that two new lines were added:ġ9 Reading esp/esm files from 'C:\Spiele\Modding\0_Programme\Mod_Organizer_Oblivion\mods\Bashed Patch'Ģ0 Plugins.txt path is: 'C:\Users\NAME\AppData\Local\Oblivion\plugins.txt'Line 19 - MPGUI falsely scans my "Bashed Patch" mods folder inside MO. and therefore I can't select any worldspaces in the next tab. Now I can see, that basically none of my plugins are recognized by mpgui: and I have selected Oblivion under "Options - Game Mode - Oblivion". > select "tes4ll_all.mpb" in:Ĭ:\Spiele\Steam\SteamApps\common\Oblivion\Data\Ini\tes4ll I then added MPGUI in MO as a new executable file:įile -> Open Batch. I installed MPGUI outside of my Oblivion folder: So, after that wasn't as successfull as I had hoped, I downloaded MPGUI.
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But, back in MO:īesides the three folders, no meshes have been created. When I now run "tes4ll_ultimate.bat" through MO, a dos window opens and the following happens:Īt the end there is the line: "Please close this window." So one would think that everything is done. I then opened MO and added tes4ll_ultimate.bat with the arguments -f ".,makemeshes." as an executable: So I downloaded it and extracted the content of the. Instead of running the individual batch files of TES4ll one could also use MPGUI - Multi Purpose GUI.īut first, I tried to run TES4ll just by itself. lod files based on distant objects provided by mods and low poly distant object meshes ( _far.nif ) Run TES4LODGen.exe (renamed TES5Edit.exe) - generating. Run TES4qLod (from within TES4ll) - generating textures for distant land meshes Run TES4ll - generating distant meshes for terrain Sorting out mods I want to use (downloading & activating) I come to the conclusion, that all necessary things should be done in this order: I hope, that either Tannin or gruftikus, or the STEP community could help me out here.įirst, in order to mod Oblivion, I searched around what I would need to do, how to do it and in particular, in which order. I will now write a complete report on what I have found out until now, how I do things and where my problems are. Nexus user malonn also is currently trying to get those tools to work with Mod Organizer, but as it seems he has the exact same problems as I do. the process of creating meshes with MPGUI crashes tes4ll_ultimate.bat does not create any meshes, only three empty folders
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I am currently trying to use TES4LL and/or MPGUI with MO, but unfortunately I run into a bunch of problems.
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