

This was not due to any peak in external traffic or any particular experience. "A core system in our infrastructure became overwhelmed, prompted by a subtle bug in our backend service communications while under heavy load. "This was an especially difficult outage in that it involved a combination of several factors," the blog post reads. It didn't reveal too much about how this bug caused three days of downtime, but a post-mortem will be released once the company's internal analysis is complete. The company announced the news in a blog post released yesterday, and in it, it cites a 'subtle bug' as the cause for the outage. If you get really bad 'tearing' edges around candle lights and things like that, to the point where the game looks like a poor quality gif image, decrease AmountNight of bloom.Įdited by Rennn, 04 April 2012 - 07:57 PM.Update, 11/01/21: Roblox is finally online again after it went down for roughly three days this past weekend. If it's too light, decrease them all slightly. If it's too dark, raise them all slightly. I don't know just how dark your nights are, and how light you want them, but for testing purposes. Increasing this adds a soft, fuzzy look to your nights while simultaneously making them lighter and more saturated in pastel colors. You'll want balanced tweaking of this along with ambientlightingintensitynight. Having this high, and ambientlightingintensity low will make shadows very deep and colors very rich, but rely on this too much compared to ambient light and you won't be able to see in shadows at all. Obviously in Skyrim it's not really the stars that add light at night, but that's the idea behind this 'sky' light. It's dynamic light that is projected from a supposed 'light source' like the sun or moon and stars to light the entire region. This is only useful to tweak if you want to adjust fire bloom brightness and things like that, and won't help much in your situation.įrom what I can gather, this is "sky" light. This is directed light, such as torches, campfires, spells, and things like that.

You will, however, want to increase this a little. It just makes things lighter, but tweaking this alone will make your shadows too light and fade the screen. It doesn't cast shadows, and it exists everywhere to some extent. These are the four lines you'll want to look at for adjusting night darkness. Yeah I thought about it too, but I looked it up and there's nothing in the skyrimprefs.
